Poptropica Walkthrough For Zomberry

Presenting the incredibly complete and detailed walkthrough for Poptropica Zomberry Island!

Getting Started on Main Street

Land in Zomberry Island on Main Street. You’ll get to learn a few of the survivors who made it before it closed. Joe’s wife mentions that he did not make it outside on time, which we know from the promotional comic.

Now visit the tunnel entry, which will be quarantined. Speak to the police officer that is male. The male police says he’s getting too old for his occupation. The Police Chief comes up and says that his police force is full of “cowards.” The Police and the other policeman assert, and then the chief asks YOU should you’ve the bravery to “tangle” with some zombies.

You question him for advice, and he says a man by the name of Dr. Romero was working on a cure, but they lost all contact with him. His phone is crucial, and you must locate it at any cost. When the occupation is agreed to by you, he can offer you a Clue Laptop plus a Torch. Now see the mini-guide carefully, and once you’re ready, click the start button. Now scale the school bus and enter the tunnel. When you get in, it’s not really light, so equip your Torch. It’ll be more significant farther in the course. Jump on the challenges.

Now you’ll spot the initial zombie!

Point your light and it’s going to look a bit dazed. You then discover that light is a Zomberry’s weakness. When you are touched by the zombies, they just knock you back. So every single time jump over it and point your light, you visit a zombie. At one point you will see an oil truck that stopped with a board. Go underneath the front tire and you’ll receive the Car Keys.

Keep making your way left until your near the ending. That is a bunch of zombies blocking the way. Now proceed to the truck taking the Dorf Bean auto. Make use of the Car Keys to unlock it and open it. Enter and turn on the lights. The car is tilted upwards press the lever on the truck. the platform the Dorf Bean car is on will tilt downward, pointing the light in the zomberries. The zombies so now you can go to the Financial District.

Poptropica Zomberry Island Poster

Lunch with Joe

You will be at the construction site, when you get there. You may instantly see a zombie, so only use your Flashlight to scare away it. You will notice the lowest degree of the construction site’s zombified Joe Puddy in the middle beam. When you are seen by him below him he will walk over to some bricks and conceal behind them. Ignore him for now, and only scale to the top. You’ll see what looks like a crane. Go right and enter the machine. Now use it to pick up the beam. Now put it at the very very best in the empty space. Jump down to the bottom and climb to the beam Joe’s lunch is on. Open the lunchbox and dig through it until you get the Subway Passport. Now head to the Berry Delicious Smoothie Shop. You’ll visit a portrait of the founder, Samuel Brains. Look at the basket close to the portrait and click it and you will be given a Pamphlet. If you look through it, it’ll show you where all the shop’s fruit comes from. It is possible to leave now. You are all set to enter the Subway.

Subway scare-off

Enter the Subway and there will be a lot of zombies. Avert them and remember to make use of your flashlight. Now go. A passport scanner is there. Use your Subway Passport. It’s going to open the doorway for you. Go left to the Chinatown Subway. There’s another passport scanner, so once again use your Subway Passport. Now you can enter the Subway. Once your in, leap up to the overhead light and get the Light Bulb. Odd enough, that is going to be very useful later on. Now continue to the Chinatown Subway. There are many rocks beneath the wheel. Click them and they will spread out, inducing the Subway to move a little. The lights will then turn on, and you are done in the Subway for now.

The Hunger… for game titles?

Now go left to the Shady Side and leave the Subway. Go to 147 Park Drive. Now click the fuse box, and you’ve got to play with a game. You should flip the switches in an order that ends up with at least one straight line of lit windows. Green means reddish means zombies, and the light is no zombies permitted and on. Climb to the top of the building and go in, now once you get a straight line of lit windows. Visit room 7 which is Dr. Romero’s flat. Head to his computer and click in the clue which will be added to your own Clue Notebook. Now go to room 5, which is Joe Puddy’s apartment. Visit the ledge and get the Bolt Cutters next to the toolbox. Now recall in the comic strip Elaine gave Joe reminders to eat his fruit in the icebox? Well, head to the refrigerator, and you’ll get a clue to your Clue Notebook. Now head out and visit room 1. You will see Gamer Guy, that stand in with all the leather jacket. It is your first non-zombie! He isn’t a zombie, so you might simply want to speak to him. But remember to shut the door, or you’ll let zombies in! Seemingly, he is living off of bites, especially pop. Now dig through his trash can(yep, you’re doing that again) and at the base you’ll find a can to put in your Clue Notebook. Now go by the wall to the right to his stereo that is big and snatch the Camera. You may also select his game system to play with the Terror. You don’t need to, but it’s really fun and it’s good practice for later on. Plus, it explains where our Halloween wallpaper came from earlier on in the entire year. Equip the Camera and you can use it to take an image of the zombies so that they will be frozen by the flash, when you get out. You can now leave the building and go left to Chinatown.

Zombie Dance

Once you are in Chinatown, visit the Karaoke Bar. Once you get in, you’ll see that there’s a lot of zombies around the dance floor, and DJ Saturday Nite is trapped up in the stage, and she is not a zombie. So go to the mechanical room where the controls are being blocked by a zombie to the lights. Point your Torch at the disco ball so the light will reflect throughout the space, sending the zombies right from the disco. Turn the disco lights on along with the floor will light up all distinct colours, inducing the zombies to leave. Head to the period and talk to DJ Saturday Nite. The disco says that she is gonna take off and runs off. Now catch the Clue next to the soup. Go into the discoball notebook and make use of the hint from the very first page of your Clue Notebook to find out Dr. Romero’s username and password for Find My Phone. The login info is listed here:

Username:Doctor
Password:Awesome

Once you’ve logged in the computer will track down Dr. Romero’s phone underneath the 147 Park Dr. apartments. The bunker is locked so that you make use of the program to unlock it. Now leave and continue your exploration of Chinatown.

A Ride on the Metro

Since you are in Chinatown, go next to the Wok along with a Hard Place building. A group of zombies are around it, although a manhole is which you want to enter! They are not lit, although there are a couple lights. Take advantage of your Lightbulb to light up them. You must jump on them to light them. The zombies will clear out so you can go in. Once you do, you will land in addition to the Subway train you used. Go through the very top of the train to get in. Once you are in, proceed to the right and push on the lever to ensure that the train goes to the right a little. Now exit through the very best. Climb the ladder and you will begin to see the doorway to the secret bunker. Click Enter, as well as the door will unlock. You’ll hear something. What was that sound? Well, it’s zombies, and that means you had better run in!

Right underneath the Zomberrie’s Feet

Now that you’re in the bunker, go down and you’ll visit a zombie. Guess who that zombie is? It is Dr. Romero! Make use of the old phone alongside the coffee machine to call his number, which was in your Clue Laptop to begin with. He’ll freak out as well as lose his phone as well as a sheet of paper through the bars once you call him. Now go pick up Dr. Romero’s Cell Phone and a Berry Delicious Smoothie Shop Receipt for the Clue Laptop. Now proceed to the big board in the left. Take advantage of your Clue Notebook and go into the pages to figure out all the fruits everyone ate. You discover Dr. Romero and the only Joe Puddy ate blueberries, and it turns out that blueberries are the reason! Suddenly, the coffee machine starts up, and you also may go get a cup of Coffee.

Dwelling in a Crate

Now proceed to the fence and utilize your Bolt Cutters and enter the Wharf. When you get there, head to the enormous crate that says “don’t open until 2000” on it. Enter it. You will meet this guy who appears to have made a little apartment in there. He says he has been living there since the apocalypse started, and he believed the end of the world would be when robots became self-aware, not when zombies attacked. He is been in the crate by himself. He also informs you that he is been living on water bottles and a shadow puppet’s business. He is a pretty lonely man. Yeesh! Talk about a way of life that is strange! Now ask him if he will be able to allow you to climb the crates up, and he says he can help you by shining his spotlight at the zombies attempting to attack you.

A Treacherous Climb

Now climb the crates while his spotlight shines in the zombies. Give himself your Coffee before you scale. He will thank you, and that i guess a nice beverage will remind him to give you a special Keycard. Keep climbing before you reach a ledge. It’s hard to see where to leap to reach the other ledges, to help you employ your Flashlight or better yet your Camera. Now make your way to the crane. Utilize the Keycard. The equipment will be activated by that and you’re ready to go! Now click the blueberries

The hunt for crate 73 G

Once the machine activates, you might have a minigame to play. Control the crane over the crates, and be certain to avoid stacks or you will need to start over. Once you’ve finished, go use the crane to pick up it. Leave the equipment and the crate will be seen by you. It’s time to enter.

Who ordered the super-size zombie?

Enter the crate, and you’ll get a big surprise: a GIANT zombie that has been in the crate the entire time! This ought to not be any perspiration, in case you’ve played with the Sumo Wrestling match on Red Dragon Island. Bound over Big Blue and flash the camera at him. He’ll pretty much be hypnotized by the camera. Now grab some Blueberries from the pile. Big Blue will leave and you have to wait for him to get out so that you can.

Return to the Metro

Now go back to the Subway and scan your Subway Passport. Now head to the highest part and climb the ladder. You don’t need to make exactly the same mistake as last time, and that means you get back in in a hurry!

The treatment is complete

Since you’re back in the bunker, proceed to the generator and make use of the Blueberries. Now turn the Medical Gun along with the valve will pop out. Shoot Dr. Romero with it and he’ll return to regular. Dr. Romero will congratulate you, because the antidote isn’t strong enough to cure the citizenry of Eastman but needless to say, you can not pat yourself on the back yet! You will need to board up the doors before you can process it. There are a few boards left of the door, so click on them to board the door up. The zombies can not get in. Once you get down, Dr. Romero will tell you the antidote is prepared for processing. Turn the valve. Once it’s prepared, the zombies will burst through the panels. It is time to get a shootoff!

Gaming the system

A complete mob will break in, direct by Joe Puddy. You will see that your buddy who had the spotlight can be a zombie, so he couldn’t fight the zombies and must’ve gotten attacked by them. Anyway, you have your Medical Gun With Antidote, which means you are ready to work with Dr. Romero to stop them. But Dr. Romero locks himself in the cage again, leaving YOU to handle the dirty work, which makes no sense, because as I recall, you did pretty much everything so far. Anyway, that is the location where the Dread is gonna come in handy. You play a game a lot where you must shoot all of the zombies down using the Medical Gun With Antidote. Once you’ve cured all of Eastman’s residents, several of the grateful citizens will come up and thank you. Well, all except Gamer Guy, who is distressed that he can not only live in his apartment playing video games and drinking Valley Rain. Samuel Brains, the Berry Delicious Smoothie Shop’s founder, walks up. Everyone’s pretty burned up he did, so he offers an apology: Free smoothie certifications. Huh. Not just what you were anticipating huh? Well, Eastman’s citizens weren’t happy about destroying the houses of the survivors and zombifying the residents of half the city, so they pursue huh. Only when you think the ending can not get more joyful than some multimillionaire getting assaulted by a group of angry townspeople, you find that in his haste, Brains dropped something. It’s the island medallion!